Cut the Rope Wiki
Cut the Rope Wiki
Cut the Rope
Release information
October 4, 2010 for iOSNorth America

June 2011 for Android

September 22, 2011 for DSiWareEurope

November 3, 2011 for DSiWareNorth America

January 2012 for PC

January 30, 2013 for BlackberryNorth America

February 17, 2011 for Nook

iOS, Android, Symbian, BlackBerry, Nintendo (3DS and DSi), Mac OS X, Windows, Windows Phone, Kindle

Cut the Rope is a physics-based puzzle by Zeptolab released on October 4, 2010. The game revolves around feeding a creature named Om Nom with candy by cutting ropes in a certain manner, while using other tools such as bubbles and air cushions to avoid hazards and collect stars. A certain number of stars is required to unlock more levels. As of December 2013, the game has four sequels: Cut the Rope: Holiday Gift, Cut the Rope: Experiments, Cut the Rope: Time Travel and Cut the Rope 2. It is featured as one of the three games in the compilation, Cut the Rope: Triple Treat.

List of boxes

The original game is separated into level packs called boxes. Each box contains 25 levels, with 3 stars in each level. Each new box, as a rule of thumb, introduces some new game mechanics.

  • Cardboard Box is mainly educational and teaches new players how to cut the ropes, use bubbles, automatic ropes, stretched ropes and avoid spikes.
  • Fabric Box introduces air cushions and spiders. Time-based stars appear for the first time.
  • Foil Box introduces movable rope hooks and electric sparks.
  • Magic Box introduces magic hats.
  • Valentine Box features two pieces of candy that have to be brought together before reaching Om Nom.
  • Gift Box introduces wheels that control the length of the rope.
  • Cosmic Box allows the player to toggle the gravity.
  • Toy Box features platforms for the candy to bounce from.
  • Tool Box introduces blades. The player has to rotate the blades to provide room for the candy.
  • Buzz Box features bees who carry the candy along a predetermined path.
  • DJ Box is based on rotating records with ropes or other gameplay elements attached to the edges of the record.
  • Spooky Box features ghosts that turn to other gameplay elements.
  • Steam Box introduces steam valves. The steam that the valves emit can hold the candy in mid-air.
  • Lantern Box revolves around lanterns. A candy put into any of the lanterns can be released from any other lantern in the level.
  • Cheese Box features a mouse running around the level, which can carry the candy.
  • In Pillow Box, Om Nom has fallen asleep, and the stars are unaccessible by default. To feed Om Nom and collect the stars, the player has to get night lights into proximity.
  • Mechanical Box features belts that you drag to move gameplay elements, similar to records, but lateral rather than rotational. Some belts move automatically at a constant speed.


Main article: Drawings

As players progresses through the game, they may discover hidden sheets of paper with Om Nom Drawings. They are collected and can be accessed from the main menu. As of July 2014, the game has 20 drawings.


Main article: Achievements

As of July 2013, the game includes 47 achievements.


The game was first released for iOS on October 4, 2010. An Android release followed in June 2011. As a part of HTML5 and Internet Explorer promotion, Zeptolab team has created a browser version of the game[1]. Lately, it became available for other browsers, and can now be played at In autumn 2011, the game was released for Nintendo DSi console; August 2013 brought a trailer for Nintendo 3DS release[2]. Releases for Symbian, Blackberry, Windows Phone, Nook[3] and Kindle are also available. The game has been published for Windows (including a Windows 8 version) and for Mac (including a Leap Motion version).


Semyon Voinov, the game designer, stated in his talk at GDC 2012 that their aims in game design were[4]:

  • appeal to both casual and advanced gamers,
  • provide positive reinforcement. Hence, the game does not punish for mistakes, but gives rewards for player's effort.
  • create logical, elegant and reproducible solutions to the levels;
  • not forcing the player to make estimates on the spot.


Not only a commercial success, Cut the Rope turned out to be a very well acclaimed game. Metacritic gives it 93 points out of 100 as of May 2013, with no negative reviews among 14 critics[5]. IGN and Gamespot have provided positive reviews, emphasizing the immediate fun, exuberant personality and unique gameplay[6][7]. In March 2012, average user rating in App Store was reported to be 4.86 out of 5. At that time, the game has reached 100 million downloads, and the creators estimated that Om Nom was fed around 24 million candies a day.[4]

External links